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Electr0

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Everything posted by Electr0

  1. что за херня происходит с moliteru

    1. moliteru

      moliteru

      учим алфавит =)

  2. нет, при экспорте из VRF анимации получаются битыми, не вариант, вариант импорта того что выдает Pragma engine: https://knockout.chat/thread/11218/1 по лучше, но почему-то размеры модели в десятки раз меньше чем должны быть.
  3. Схема такая: Ставим все из предыдущего комента: И делаем: 1. VRF => указать корневой VPK ресурсов игры, найти там себе модельку которая нужна 2. Там в VRF есть встроенный просмотрщик, а уже в нем кнопка EXPORT=> экспортируем в .gltf 3. Открываем Blender, импортируем нашу экспортированную модель с расширением .gltf 4. Заходим справа сбоку в раздел настроек сцены, ищем там Source Engine Exportables, нам надо выбрать формат: SMD, указать пути к движку и путь куда положить экспортированную модель, далее заходим в File => Export Source Engine и он сохранит куда вы указали 5. важный ньанс, blender не умеет сохранять все анимации сразу, поэтому придется экспортировать по одной за раз, чтобы выбрать анимацию нужно опуститься чуть ниже указания путей к движку игры там будет выбор текущей анимации (выделил желтым): там уже кликните на список и выбете текущую анимацию, после того как выбрали делаем еще раз экспорт, и так по порядку, пока все анимации не будут экспортированны теперь самое сложное остается в том как создать .qc файл с нуля, ведь мне неизвестно что писать в параметре оглашения костей модели $definebone
  4. Нужное: VRF / Source 2 Resource Viewer: https://vrf.steamdb.info/ Blender: Ссылка: https://www.blender.org/download/ Blender Source Tools: Ссылка: http://steamreview.org/BlenderSourceTools/ ГАЙД: https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Help#Exporting
  5. скрипт скачивания устарел, теперь нужно указывать API key от учетки на сайте MaxMind
  6. Значение Статус изменено на: Исправлено
  7. возможно поможет с экспортом анимаций, если да то можно будет интересующий контент из сорс 2 погонять, а там есть чего взять
  8. наткнулся на тему https://knockout.chat/thread/11218/1
  9. интересует так же модель models/props/choreo_vortigaunt/industrial_rollup_door_anim_192x128_01_choreo.vmdl models/industrial/industrial_rollup_door_anim_192x128_01.vmdl models/creatures/cat/cat_rig.vmdl models/interaction/anim_interact/citizen_switch_slide/citizen_switch_slide.vmdl models/interaction/anim_interact/frankenswitch/frankenswitch.vmdl models/interaction/anim_interact/frankenswitch/frankenswitch_body.vmdl models/interaction/anim_interact/combine_switch_arclever/combine_switch_arclever.vmdl models/props/max/ladder_sliding/ladder_sliding.vmdl до этого еще искал:
  10. пофикшено отсутствие звукового евента CombineTankerDoor.MoveStop в озвучке
  11. исправлена анимация 2 блока двери из 9, он не вставал на свое место в анимации закрытия вовремя, только в самом конце.
  12. импорт модели озвучки завершен, результаты интересные
  13. интересно что в source 2 звук нужно привязывать не к конкретной модели, а к части модели
  14. в ресурсах игры в папке soundevents лежат как раз таки файлы с данными о том какие файлы принадлежат фразам евентов звука, в файле soundevents_mechanical_units.vsndevts нашел данные о озвучке этой модели: CombineTankerDoor.LockClose = { type = "hlvr_default_3d" volume_falloff_min = 60.000000 volume_falloff_max = 250.000000 volume_fade_out = 0.500000 volume = 1.000000 pitch = 1.020000 mixgroup = "CombineMachines" ambient_ducking_pct = 0.500000 use_hrtf = 1.000000 vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_lock_close_01.vsnd", ] } CombineTankerDoor.LockLatch = { base = "CombineTankerDoor.LockClose" vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_lock_latch_01.vsnd", ] } CombineTankerDoor.LockLatchImpact = { base = "CombineTankerDoor.LockClose" volume = 1.200000 vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_latch_lock_impact_01.vsnd", ] } CombineTankerDoor.LockLatchTone = { base = "CombineTankerDoor.LockClose" volume = 0.600000 delay = 0.250000 vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_latch_lock_tone_02.vsnd", ] } CombineTankerDoor.LockOpen = { base = "CombineTankerDoor.LockClose" vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_lock_open_01.vsnd", ] } CombineTankerDoor.MoveLp = { base = "CombineTankerDoor.LockClose" volume_fade_in = 0.750000 volume_fade_out = 0.500000 volume = 0.800000 vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_move_lp_01.vsnd", ] } CombineTankerDoor.MoveStart = { base = "CombineTankerDoor.LockClose" vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_start_01.vsnd", ] } CombineTankerDoor.MoveStop = { base = "CombineTankerDoor.LockClose" vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_stop_01.vsnd", ] } CombineTankerDoor.Clack = { base = "CombineTankerDoor.LockClose" volume = 0.500000 vsnd_files = [ "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_clack_01.vsnd", "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_clack_02.vsnd", "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_clack_03.vsnd", "sounds/mechanical_units/tanker_yard_door/combine_tanker_door_clack_04.vsnd", ] }
  15. combine_tankeryard_door_r2.mdl, поиск озвучки из HL ALYX: пока что нарыл это: при открытии двери: m_eventArray = [ { m_nFrame = 5 m_flCycle = 0.011905 m_EventData = { name = "CombineTankerDoor.MoveLp" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 219 m_flCycle = 0.521429 m_EventData = { name = "CombineTankerDoor.MoveLp" } m_sOptions = "" m_sEventName = "AE_CL_STOPSOUND" }, { m_nFrame = 0 m_flCycle = 0.000000 m_EventData = { name = "CombineTankerDoor.MoveStart" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 219 m_flCycle = 0.521429 m_EventData = { name = "CombineTankerDoor.MoveStop" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 0 m_flCycle = 0.000000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 6 m_flCycle = 0.014286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 12 m_flCycle = 0.028571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 18 m_flCycle = 0.042857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 24 m_flCycle = 0.057143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 30 m_flCycle = 0.071429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 36 m_flCycle = 0.085714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 42 m_flCycle = 0.100000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 48 m_flCycle = 0.114286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 54 m_flCycle = 0.128571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 60 m_flCycle = 0.142857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 66 m_flCycle = 0.157143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 72 m_flCycle = 0.171429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 78 m_flCycle = 0.185714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 84 m_flCycle = 0.200000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 90 m_flCycle = 0.214286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 96 m_flCycle = 0.228571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 102 m_flCycle = 0.242857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 108 m_flCycle = 0.257143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 114 m_flCycle = 0.271429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 120 m_flCycle = 0.285714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 126 m_flCycle = 0.300000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 132 m_flCycle = 0.314286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 138 m_flCycle = 0.328571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 144 m_flCycle = 0.342857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 150 m_flCycle = 0.357143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 156 m_flCycle = 0.371429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 162 m_flCycle = 0.385714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 168 m_flCycle = 0.400000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 174 m_flCycle = 0.414286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 180 m_flCycle = 0.428571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 186 m_flCycle = 0.442857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 192 m_flCycle = 0.457143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 198 m_flCycle = 0.471429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 204 m_flCycle = 0.485714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 210 m_flCycle = 0.500000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 216 m_flCycle = 0.514286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 219 m_flCycle = 0.521429 m_EventData = { name = "CombineConsole.AirRush" attachment = "snd_latch" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, ] при закрытии: m_eventArray = [ { m_nFrame = 195 m_flCycle = 0.464286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 201 m_flCycle = 0.478571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 207 m_flCycle = 0.492857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 213 m_flCycle = 0.507143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 219 m_flCycle = 0.521429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 225 m_flCycle = 0.535714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 231 m_flCycle = 0.550000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 237 m_flCycle = 0.564286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_01" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 243 m_flCycle = 0.578571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 249 m_flCycle = 0.592857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 255 m_flCycle = 0.607143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 261 m_flCycle = 0.621429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_02" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 267 m_flCycle = 0.635714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 273 m_flCycle = 0.650000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 279 m_flCycle = 0.664286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 285 m_flCycle = 0.678571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_03" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 291 m_flCycle = 0.692857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 297 m_flCycle = 0.707143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 303 m_flCycle = 0.721429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 309 m_flCycle = 0.735714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 315 m_flCycle = 0.750000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 321 m_flCycle = 0.764286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 327 m_flCycle = 0.778571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 333 m_flCycle = 0.792857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_05" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 339 m_flCycle = 0.807143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 345 m_flCycle = 0.821429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 351 m_flCycle = 0.835714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 357 m_flCycle = 0.850000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_06" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 363 m_flCycle = 0.864286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 369 m_flCycle = 0.878571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 375 m_flCycle = 0.892857 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 381 m_flCycle = 0.907143 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_07" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 387 m_flCycle = 0.921429 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 393 m_flCycle = 0.935714 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 399 m_flCycle = 0.950000 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 405 m_flCycle = 0.964286 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 411 m_flCycle = 0.978571 m_EventData = { name = "CombineTankerDoor.Clack" attachment = "snd_slat_08" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 200 m_flCycle = 0.476190 m_EventData = { name = "CombineTankerDoor.MoveLp" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 414 m_flCycle = 0.985714 m_EventData = { name = "CombineTankerDoor.MoveLp" } m_sOptions = "" m_sEventName = "AE_CL_STOPSOUND" }, { m_nFrame = 195 m_flCycle = 0.464286 m_EventData = { name = "CombineTankerDoor.MoveStart" attachment = "snd_slat_04" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 414 m_flCycle = 0.985714 m_EventData = { name = "CombineTankerDoor.MoveStop" attachment = "snd_slat_00" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, { m_nFrame = 414 m_flCycle = 0.985714 m_EventData = { name = "CombineConsole.AirRush" attachment = "snd_latch" stop_on_seq_change = false use_layer_sequence = false } m_sOptions = "" m_sEventName = "AE_CL_PLAYSOUND_ATTACHMENT" }, ]
  16. в состав пакета войдут как анимированные пропы из hl alyx, так и фурнитура из gmod
  17. Shapeshifter - Summer Haze

  18.  

    KOAN Sound - Lost In Thought

  19. Hellcat пересобран с новыми изменениями из репозитория
  20. обновились до 4.6, на основании проделанной вами работы вам дали награды, переводы наград будут позже

  21. вопрос в том где их отображать ибо пилить отдельное меню дублер для отчетов ну такое себе
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