Эти тоже надо заблокировать.
anim_biker.qc (7 hits)
Line 25733: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 25734: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 25735: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 25736: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 25751: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 25752: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 26287: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
anim_coach.qc (8 hits)
Line 29000: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 29001: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 29002: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 29003: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 29018: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 29019: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 29469: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
Line 31249: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }
anim_gambler.qc (8 hits)
Line 27467: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 27468: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 27469: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 27470: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 27485: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 27486: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 28035: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
Line 29883: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }
anim_mechanic.qc (8 hits)
Line 28420: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 28421: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 28422: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 28423: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 28438: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 28439: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 28988: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
Line 30820: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }
anim_namvet.qc (7 hits)
Line 25634: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 25635: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 25636: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 25637: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 25652: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 25653: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 26188: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
anim_producer.qc (8 hits)
Line 28448: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
Line 28449: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
Line 28450: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
Line 28451: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
Line 28466: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
Line 28467: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
Line 29002: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
Line 30834: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }
anim_teenangst.qc (1 hit)
Line 27780: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }