нужно найти озвучку для дверей
models/props_underground/test_chamber_door.mdl:
"World.UndergroundDoorOpen"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_75dB"
"volume" "0.9"
"wave" ")plats\Test_Chamberdoor_old_Open.wav"
}
"World.UndergroundDoorClose"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.9"
"wave" ")plats\Test_Chamberdoor_old_Close.wav"
}
models/props/portal_door.mdl / models/props/portal_door_combined.mdl
"World.DoorRoundBlueOpen"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/door_round_blue_open_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "P2_poly_limiting_start"
"limit_sound"
{
"input_max_entries" "1.000000"
"match_entry" "World.DoorRoundBlue"
"match_substring" "true"
}
}
}
}
"World.DoorRoundBlueClose"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/door_round_blue_close_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "P2_poly_limiting_start"
"limit_sound"
{
"input_max_entries" "1.000000"
"match_entry" "World.DoorRoundBlue"
"match_substring" "true"
}
}
"update_stack"
{
"import_stack" "p2_offset_start_update"
"time_elapsed_trigger"
{
"input2" "0.5" //Elapsed time in seconds goes here.
}
"play_entry"
{
"entry_name" "World.DoorRoundBlueLock"
}
"speakers_multi_origin"
{
"input_max_iterations" "0"
}
}
}
}
"World.DoorRoundBlueLock"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/door_round_blue_lock_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "P2_poly_limiting_start"
"limit_sound"
{
"input_max_entries" "1.000000"
"match_entry" "World.DoorRoundBlue"
"match_substring" "true"
}
}
}
}
"World.DoorRoundBlueUnlock"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/door_round_blue_unlock_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "P2_poly_limiting_start"
"limit_sound"
{
"input_max_entries" "1.000000"
"match_entry" "World.DoorRoundBlue"
"match_substring" "true"
}
}
"update_stack"
{
"import_stack" "p2_offset_start_update"
"time_elapsed_trigger"
{
"input2" "0.35" //Elapsed time in seconds goes here.
}
"play_entry"
{
"entry_name" "World.DoorRoundBlueOpen"
}
"speakers_multi_origin"
{
"input_max_iterations" "0"
}
}
}
}
"World.BrokenDoorRoundBlueOpen"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.95, 1.00"
"pitch" "95, 105"
"rndwave"
{
"wave" ")plats/door_malfunction_open_01.wav"
"wave" ")plats/door_malfunction_open_02.wav"
}
}
"World.BrokenDoorRoundBlueClose"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.95, 1.00"
"pitch" "95, 105"
"rndwave"
{
"wave" ")plats/door_malfunction_close_01.wav"
"wave" ")plats/door_malfunction_close_02.wav"
}
}
"World.BrokenDoorRoundBlueOpenA1"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_80dB"
"volume" "0.65, 0.8"
"pitch" "75, 85"
"rndwave"
{
"wave" ")plats/door_malfunction_open_01.wav"
"wave" ")plats/door_malfunction_open_02.wav"
}
}
"World.BrokenDoorRoundBlueCloseA1"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_80dB"
"volume" "0.65, 0.8"
"pitch" "75, 85"
"rndwave"
{
"wave" ")plats/door_malfunction_close_01.wav"
"wave" ")plats/door_malfunction_close_02.wav"
}
}
models/props_underground/underground_door_dynamic.mdl
"World.UndergroundPushBarClose"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "1.0"
"wave" ")plats\pushbardoor_close.wav"
}
"World.UndergroundPushBarOpen"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_75dB"
"volume" "1.0"
"wave" ")plats\pushbardoor_open.wav"
"soundentry_version" "2"
"operator_stacks"
{
"start_stack"
{
"import_stack" "P2_poly_limiting_start"
"limit_sound"
{
"match_entry" "World.UndergroundPushBarOpen"
"input_max_entries" "1.000000"
"match_substring" "false"
}
}
}
}
models/props/vert_door/vert_door_animated.mdl
"World.Gladoschamberdoor.Open"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.85"
"wave" ")plats/awake_chamber_door_open_quick.wav"
}
"World.Gladoschamberdoor.Close"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.85"
"wave" ")plats/awake_chamber_door_close.wav"
}
"World.Gladoschamberdoor.CloseFast"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"volume" "0.85"
"pitch" "145"
"wave" ")plats/awake_chamber_door_close.wav"
}
"World.Gladoschamberdoor.OpenSlow"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/awake_chamber_door_open_quick.wav"
}
"World.Gladoschamberdoor.PartialOpen"
{
"channel" "CHAN_AUTO"
"soundlevel" "SNDLVL_85dB"
"wave" ")plats/awake_chamber_door_open_partial.wav"
}
models/props_office/sliding_door_double.mdl
"World.HorizontalSlidingDoorOpen"
{
"channel" "CHAN_AUTO"
"volume" "0.5"
"soundlevel" "SNDLVL_65dB"
"pitch" "95,105"
"wave" ")plats/horizontal_sliding_door_open_01.wav"
}
"World.HorizontalSlidingDoorClose"
{
"channel" "CHAN_AUTO"
"volume" "0.5"
"soundlevel" "SNDLVL_65dB"
"pitch" "95,105"
"wave" ")plats/horizontal_sliding_door_close_01.wav"
}