// For versus
SetTrieValue(g_hBlockedCmds, "wait", Action_Block);
SetTrieValue(g_hBlockedCmds, "warp_to_start_area", Action_Block);
SetTrieValue(g_hBlockedCmds, "z_spawn", Action_Block);
SetTrieValue(g_hBlockedCmds, "z_spawn_old", Action_Block);
SetTrieValue(g_hBlockedCmds, "script", Action_Block);
бл10, я же это в g_hIgnoredCmds закидывал.. блин ночной кодинг чреват.