интересно, в прошлых крашах я видел:
#6 0xed2f1358 in CPhysicsPushedEntities::SpeculativelyCheckPush(CPhysicsPushedEntities::PhysicsPushedInfo_t&, Vector const&, bool, CBaseEntity*) () from /home/l4d2_mega_survival_2/serverfiles/left4dead2/bin/server_srv.so
#7 0xed2f1512 in CPhysicsPushedEntities::SpeculativelyCheckLinearPush(Vector const&) () from /home/l4d2_mega_survival_2/serverfiles/left4dead2/bin/server_srv.so
#8 0xed2f64bf in CPhysicsPushedEntities::PerformLinearPush(CBaseEntity*, float) () from
а сейчас:
#6 0xed45a358 in CPhysicsPushedEntities::SpeculativelyCheckPush(CPhysicsPushedEntities::PhysicsPushedInfo_t&, Vector const&, bool, CBaseEntity*) () from /home/l4d2_mega_survival/serverfiles/left4dead2/bin/server_srv.so
#7 0xed45a5d0 in CPhysicsPushedEntities::SpeculativelyCheckRotPush(CPhysicsPushedEntities::RotatingPushMove_t const&, CBaseEntity*) () from /home/l4d2_mega_survival/serverfiles/left4dead2/bin/server_srv.so
#8 0xed45fa51 in CPhysicsPushedEntities::PerformRotatePush(CBaseEntity*, float) () from /home/l4d2_mega_survival/serverfiles/left4dead2/bin/server_srv.so
PerformRotatePush мне ясен, у нас фигурант краша застревание в открывающейся двери (rotate повернуть по русски, а дверь как раз поворачивается), но вот PerformLinearPush для меня пока не известен.