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Electr0

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Весь контент Electr0

  1. Electr0

    20200523221404_1.jpg

    Из альбома: winston [1 МЕСТО]

  2. Electr0

    20200523221355_1.jpg

    Из альбома: winston [1 МЕСТО]

  3. Electr0

    20200523221358_1.jpg

    Из альбома: winston [1 МЕСТО]

  4. Electr0

    20200523221339_1.jpg

    Из альбома: winston [1 МЕСТО]

  5. Electr0

    20200523221350_1.jpg

    Из альбома: winston [1 МЕСТО]

  6. Electr0

    20200523221333_1.jpg

    Из альбома: winston [1 МЕСТО]

  7. Electr0

    20200523221329_1.jpg

    Из альбома: winston [1 МЕСТО]

  8. Electr0

    20200523221325_1.jpg

    Из альбома: winston [1 МЕСТО]

  9. Electr0

    20200523221318_1.jpg

    Из альбома: winston [1 МЕСТО]

  10. Electr0

    20200523221308_1.jpg

    Из альбома: winston [1 МЕСТО]

  11. Electr0

    20200523221303_1.jpg

    Из альбома: winston [1 МЕСТО]

  12. Electr0

    20200523221249_1.jpg

    Из альбома: winston [1 МЕСТО]

  13. Electr0

    20200523221254_1.jpg

    Из альбома: winston [1 МЕСТО]

  14. Electr0

    20200523221007_1.jpg

    Из альбома: winston [1 МЕСТО]

  15. Electr0

    20200523221241_1.jpg

    Из альбома: winston [1 МЕСТО]

  16. Electr0

    20200523220923_1.jpg

    Из альбома: winston [1 МЕСТО]

  17. Electr0

    20200523220917_1.jpg

    Из альбома: winston [1 МЕСТО]

  18. Electr0

    20200523220849_1.jpg

    Из альбома: winston [1 МЕСТО]

  19. Electr0

    20200523220845_1.jpg

    Из альбома: winston [1 МЕСТО]

  20. готово
  21. это анимации Ladder_Ascend Ladder_Descend Death_10ab axe_swing_ne_w_layer
  22. Эти тоже надо заблокировать. anim_biker.qc (7 hits) Line 25733: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 25734: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 25735: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 25736: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 25751: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 25752: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 26287: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } anim_coach.qc (8 hits) Line 29000: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 29001: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 29002: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 29003: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 29018: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 29019: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 29469: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } Line 31249: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" } anim_gambler.qc (8 hits) Line 27467: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 27468: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 27469: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 27470: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 27485: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 27486: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 28035: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } Line 29883: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" } anim_mechanic.qc (8 hits) Line 28420: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 28421: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 28422: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 28423: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 28438: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 28439: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 28988: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } Line 30820: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" } anim_namvet.qc (7 hits) Line 25634: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 25635: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 25636: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 25637: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 25652: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 25653: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 26188: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } anim_producer.qc (8 hits) Line 28448: { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" } Line 28449: { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" } Line 28450: { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" } Line 28451: { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" } Line 28466: { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" } Line 28467: { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" } Line 29002: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" } Line 30834: { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" } anim_teenangst.qc (1 hit) Line 27780: { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
  23. общий список на коррекцию bbox: models/birds/seagull.mdl models/birds/crow.mdl models/birds/pigeon.mdl models/chicken/chicken.mdl models/chicken/chicken_zombie.mdl models/props_street/manhole_cover_r2.mdl models/props_lab/elevatordoor.mdl models/props_lab/elevatordoor_panel.mdl models/props_combine/combine_gate_citizen.mdl models/props_combine/combine_gate_vehicle.mdl models/props_combine/combine_door01.mdl
  24. погонял все анимации в массовом порядке, проблем не увидел
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