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Electr0

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Запись Комментарии, опубликованные Electr0

  1. по идее можно сделать так

    при запуске треков мы пишем: путь к треку, ентити которая его исполняет, а так же штампвремени в условный список разрешенных к исполнению треков.

     

    Если этот список в данный момент уже имеет свежезанесенные записи у которых не истек срок вспроизведения то эти записи не отправляются на воспроизведение.

     

    При остановке записи через действие остановки трека записи по указанной ентити и файлу звука удаляется.

     

    таким образом возможно можно обойтись и без применения агрессивного метода с чеком всех воспроизводимых треков

  2. 53 минуты назад, Electr0 сказал:

    общий список на коррекцию bbox:

    • models/birds/seagull.mdl
    • models/birds/crow.mdl
    • models/birds/pigeon.mdl
    • models/chicken/chicken.mdl
    • models/chicken/chicken_zombie.mdl
    • models/props_street/manhole_cover_r2.mdl
    • models/props_lab/elevatordoor.mdl
    • models/props_lab/elevatordoor_panel.mdl
    • models/props_combine/combine_gate_citizen.mdl
    • models/props_combine/combine_gate_vehicle.mdl
    • models/props_combine/combine_door01.mdl

    готово

  3. 4 минуты назад, Electr0 сказал:

    Эти тоже надо заблокировать.

     

    anim_biker.qc (7 hits)
        Line 25733:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 25734:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 25735:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 25736:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 25751:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 25752:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 26287:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

     

    anim_coach.qc (8 hits)
        Line 29000:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 29001:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 29002:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 29003:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 29018:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 29019:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 29469:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 31249:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_gambler.qc (8 hits)
        Line 27467:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 27468:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 27469:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 27470:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 27485:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 27486:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 28035:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 29883:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_mechanic.qc (8 hits)
        Line 28420:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 28421:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 28422:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 28423:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 28438:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 28439:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 28988:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 30820:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

     

    anim_namvet.qc (7 hits)
        Line 25634:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 25635:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 25636:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 25637:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 25652:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 25653:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 26188:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

     

    anim_producer.qc (8 hits)
        Line 28448:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 28449:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 28450:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 28451:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 28466:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 28467:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 29002:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 30834:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_teenangst.qc (1 hit)
        Line 27780:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

     

    это анимации 

    • Ladder_Ascend
    • Ladder_Descend
    • Death_10ab
    • axe_swing_ne_w_layer
  4. Эти тоже надо заблокировать.

     

    anim_biker.qc (7 hits)
        Line 25733:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 25734:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 25735:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 25736:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 25751:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 25752:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 26287:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

     

    anim_coach.qc (8 hits)
        Line 29000:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 29001:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 29002:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 29003:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 29018:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 29019:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 29469:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 31249:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_gambler.qc (8 hits)
        Line 27467:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 27468:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 27469:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 27470:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 27485:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 27486:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 28035:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 29883:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_mechanic.qc (8 hits)
        Line 28420:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 28421:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 28422:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 28423:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 28438:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 28439:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 28988:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 30820:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

     

    anim_namvet.qc (7 hits)
        Line 25634:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 25635:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 25636:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 25637:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 25652:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 25653:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 26188:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

     

    anim_producer.qc (8 hits)
        Line 28448:     { event AE_CL_PLAYSOUND 14 "Survivor.Ladder.WalkRight" }
        Line 28449:     { event AE_CL_PLAYSOUND 28 "Survivor.Ladder.WalkLeft" }
        Line 28450:     { event AE_CL_PLAYSOUND 43 "Survivor.Ladder.WalkRight" }
        Line 28451:     { event AE_CL_PLAYSOUND 55 "Survivor.Ladder.WalkLeft" }
        Line 28466:     { event AE_CL_PLAYSOUND 25 "Survivor.Ladder.WalkRight" }
        Line 28467:     { event AE_CL_PLAYSOUND 9 "Survivor.Ladder.WalkLeft" }
        Line 29002:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }
        Line 30834:     { event AE_CL_PLAYSOUND 1 "Coach.MeleeSwing" }

     

    anim_teenangst.qc (1 hit)
        Line 27780:     { event AE_CL_PLAYSOUND 40 "Flesh.ImpactNormal" }

  5. общий список на коррекцию bbox:

    • models/birds/seagull.mdl
    • models/birds/crow.mdl
    • models/birds/pigeon.mdl
    • models/chicken/chicken.mdl
    • models/chicken/chicken_zombie.mdl
    • models/props_street/manhole_cover_r2.mdl
    • models/props_lab/elevatordoor.mdl
    • models/props_lab/elevatordoor_panel.mdl
    • models/props_combine/combine_gate_citizen.mdl
    • models/props_combine/combine_gate_vehicle.mdl
    • models/props_combine/combine_door01.mdl
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